![]() Yes you'll have to do a lot on your own but this is all coding work and OpenTK already offers everything you need to have something visual in a short time. Maybe you should start with something more lightweight like SDL 2 (C++) or even better OpenTK (and C#). ![]() Unreal is compiling Blueprint as C++ code so this could be an option for you at least. The only half-good visual scripting solution I know is Unreal Blueprint, I honestly havent worked with Godot Script so far so can't tell about that but we tried a bunch of solutions in Unity which have had increadible bad performance. Means, you always have to spend time to get into the engine and you'll experience some moments where you have to even spend more time for example to fix anyoing bugs in your code. I don't know of any game engine/game maker toolkit out there which has a shortcut to your game. Do you want to make a game for fun or profit?
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